Posts Tagged ‘design’
I found this video very complimentary to the reading ‘Cinematic and Graphic: Cinegratography’. The makers of the game talk about its creation and how they used a blue screen which enabled them to create visuals that were similar to that of the early sort of films. It is also interesting to note that games like this still contain many cinematic elements, especially with the concept of the basic game, and how it maintains a narrative structure. The designers sort of had to make a hybrid that combined both the graphic and the cinematic and thus came ‘Cinegratography’. This game Myst was one of the first of a kind and the progression and development of such games is obvious when you compare it to more recent games such as Final Fantasy that has incredible graphics and movie like sequences.
Another old game that held many cinematic elements was Metal Gear Solid and I tend to feel it is more like an interactive movie. Check out MGS on YouTube. It reminds me most of some anime shows like Evangelion and the voice overs are very good, just as good/even better than those used in most games and some movies. The narrative is very sophisticated and the graphics show how far digital technology has surpassed what they once were when Myst was first developed.