Category Archives: Annotated Bibliography

Throughout my other 9 blog entries I have done for this Annotated Bibliography, I learned that cinema is not just plain old cinema but so much more. It is about the recreation of it, the impacts it gives out and the ideas represented through it. So far, I’ve explored different concepts and ideas Manovich brought about in his text ‘The Language of New Media’ about the old and new media such as ideas of the computer video games (which I [...]


Traditional film and video technology were once designed to only possess a complete, full and single image on screen. However, filmmakers stepped out of the box, or ‘work ‘against’ the  technology, exploring spatial montage. Spatial Montage involves more than one image on a screen. These images can potentially differ in sizes and proportions. It is somewhat like a montage. “Time becomes spatialized, distributed over the surface of the screen.” (Manovich, L 2001, p.272) In lecture last week, Seth also brought [...]


Beside having shiny surfaces and 1GB memory space we all know them to have, CD-ROMs (Compact Disk – Read Only Memory) had their own technical difficulties as well. For this entry, I will touching on 2 key aspects of CD-ROMs Manovich brings up. Limited Storage and Space It has cinematic qualities “Beginning in the 1980s, new cinematic forms have emerged which are not linear narratives, which are exhibited on a television or a computer screen, rather than in a movie [...]


‘Classical Hollywood cinema possesses a style which is largely invisible and difficult for the average spectator to see. The narrative is delivered so effortlessly and efficiently to the audience that it appears to have no source. It comes magically off the screen.’ It is said that this Classical Hollywood style has effectively convince the audience that what is seen on screen is real. Very often, we as viewers/spectators, have to continuously remind ourselves that ‘it is only a movie’. Oddly, [...]


“Frames are hand- painted to remove wires which supported an actor during shooting; a flock of birds is added to the landscape, a city street is filled with crowds of simulated extras.” (Manovich, L 2001, p.260) Hand painted? Added? Simulated extras? Let me just put it out there. It is just amazing to think that people, especially film makers, producers, media practitioners, go through so much to get the real  stuff in films. Sarah Thompson (2009), wrote about her findings [...]


In ‘The Language of New Media’, Lev Manovich introduces the concept of ‘cinegratography’ “The graphic also met the cinematic” (Manovich, L 2001, p.262) Manovich’s term ‘cinegratography’ describes  the use of computer graphics in cinema and computer/video games. His term combined with another term ‘animatography’ which refers to the language of computer animation and graphic or digital effects. In this short sentence alone, we can come to understand that graphics and cinema became part of each other with the help of [...]


For this entry, I will be analyzing Lev Manovich and his text: The Language of New Media. I will be covering these points provided below to provide a detailed analysis of him and his text. Credibility: authority/qualifications of the author. Main purpose of the work. Intended audience Credibility: authority/qualifications of the author Lev Manovich is a professor in Visual Arts, University of California, San Diego United States of American and European Graduate School in Switzerland. He teaches new media, digital [...]


“[T]he player’s experience of the game fiction appears not to require much consistency—the world of a game is something that the player can often choose to imagine at will.” (Juul, J 2005, p.6) This is a text from Jesper Juul from half-real: Video Games between Real Rules and Fictional Worlds. While reading this text for the previous entry titled Video Games: How Real Can They Get?, I found that this text applied to my first entry on ‘imagination’ in Reality [...]


“The photographic and the graphic, divorced when cinema and animation went their separate ways, met again on a computer screen.” (The Language of the New Media, p.262) I pondered on this for a long time. Despite it being a short statement, it meant the world  – of technology in this case. Other than just cinema, Manovich also brings up video games. He said that video games have very similar; almost the same aspects of the traditional cinema. Such of these [...]


In the first paragraph of the Cinematography reading, Lev Manovich said, “… traditional cinematic language is preserved unchanged. Frames are hand-painted to remove wires which supported an actor during shooting; a flock of birds is added to a landscape; a city street is filled with crowds of simulated extras… the use of computers is always carefully hidden.” (Cinematic and Graphic: Cinegratography, p 260) I found this particularly interesting because despite our technology being so advanced today, we still stick to [...]