Other phrases of Landow, George P about Hypertext

Posted by admin on Monday Oct 26, 2009 Under Uncategorized

1.Hypertext demands an active reader; it blurs the distinction between author and reader

2.Hypertext is fluid, multiple, changing; not fixed or single

3.Hypertext is “multicentered”; “infinitely recenterable

4.Hypertext is networked text

5.Hypertext is collaborative

6.Hypertext is “antihierarchical and democratic

Above these phrases, they can conclude the majority of Hypertext product feature. Meanwhile, all of them can help me to explore the “Hypertext”

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The little story example about Hypertext

Posted by admin on Monday Oct 26, 2009 Under Uncategorized

In order to explain ” Centrality in hypertext”, so I use a little story to express the meaning of it.

Guide post  represent the direction of  path about two people, the boy turn left, and the girl turn right.Afterwards, the girl arrived to a tree, and she look up at tree. At that time, tree was the center of that scene. Through the tree, the scene turn to the cat, and then, tthe center becomes the boy who beside a bus. After that, the light of sight turn to the boy. Through him, the weather changes! Breed up a storm at that moment. There are lots of people walking on street. Finally, boys and girls come back to see each other.

According to this story, i want to demonstrate the Centrality in hypertext are not the same. Every page is a central. When you click to another webpage, you will find the central is already changed. Like an expression is a paraphrase of Andy Warhol’s 1968 statement: “In the future, everyone will be world-famous for 15 minutes.”, everything can be a center, the key point is “what is your choice?” Different paths have different experience.

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Andy Warhol

Posted by admin on Sunday Oct 25, 2009 Under Uncategorized

“Andy Warhol began as a commercial illustrator, and a very successful one, doing jobs like shoe ads for I. Miller in a stylish blotty line that derived from Ben Shahn. He first exhibited in an art gallery in 1962, when the Ferus Gallery in Los Angeles showed his 32 Campbell’s Soup Cans, 1961-62. From then on, most of Warhol’s best work was done over a span of about six years, finishing in 1968, when he was shot. And it all flowed from one central insight: that in a culture glutted with information, where most people experience most things at second or third hand through TV and print, through images that become banal and disassociated by repeated again and again and again, there is role for affectless art. You no longer need to be hot and full of feeling. You can be supercool, like a slightly frosted mirror. Not that Warhol worked this out; he didn’t have to. He felt it and embodied it. He was a conduit for a sort of collective American state of mind in which celebrity – the famous image of a person, the famous brand name – had completely replaced both sacredness and solidity. Earlier artists, like Monet, had painted the same motif in series in order to display minute discriminations of perception, the shift of light and color form hour to hour on a haystack, and how these could be recorded by the subtlety of eye and hand. Warhol’s thirty-two soup cans are about nothing of the kind. They are about sameness (though with different labels): same brand, same size, same paint surface, same fame as product. They mimic the condition of mass advertising, out of which his sensibility had grown. They are much more deadpan than the object which may have partly inspired them, Jasper Johns’s pair of bronze Ballantine ale cans. This affectlessness, this fascinated and yet indifferent take on the object, became the key to Warhol’s work; it is there in the repetition of stars’ faces (Liz, Jackie, Marilyn, Marlon, and the rest), and as a record of the condition of being an uninvolved spectator it speaks eloquently about the condition of image overload in a media saturated culture. Warhol extended it by using silk screen, and not bothering to clean up the imperfections of the print: those slips of the screen, uneven inkings of the roller, and general graininess. What they suggested was not the humanizing touch of the hand but the pervasiveness of routine error and of entropy…” (From http://www.artchive.com/artchive/W/warhol.html)

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Finally!!!

Posted by admin on Sunday Oct 25, 2009 Under Uncategorized

Until now, Finally!!!!i got the truth about my Final Project-Hypertext Essay!

I need change now!!!!!Otherwise, No time!!!

Go-Go!!!

^_^

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Melbourne Cup 2009 will come soon!

Posted by admin on Sunday Oct 25, 2009 Under Uncategorized

On the first Tuesday in November, Australians everywhere stop for one of the world’s most famous horse races – the Melbourne Cup.

It’s a day when the nation stops whatever it’s doing to listen to the race call, or watch the race on TV. Even those who don’t usually bet, try their luck with a small wager or entry into a ’sweep’ – a lottery in which each ticket-holder is matched with a randomly drawn horse.
(From:http://www.cultureandrecreation.gov.au/articles/melbournecup/)

I searched lots of information about Melbourne Cup from its Official Website, there have some services about Melbourne Cup in order to convenient for public, such as, general admission&seating, restaurant booking, marquees, etc. Actually, it is very busy and exciting every year!

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WOW Game!

Posted by admin on Sunday Oct 25, 2009 Under Uncategorized

Although it is not the latest one game in the society, however, there are still have lots of players prefer to play this game. no matter is the image, sound, story or games, World of Warcraft game is the top of the multiplayer. Moreover, Blizzard company spent about 10 years to made, and they can solve the problems very fast and carefully when players complained to them. Also, the speed of update is fast, but have good quality, thus, players are more interested in this game. Blizzard company will explore a new story in 2010, which name is World of War Craftclysm.And, the scene is more beacutiful than others. Therefore, it attracts a large mount of people to play.

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PC Games VS Online Games

Posted by admin on Sunday Oct 25, 2009 Under Uncategorized

Nowadays, the game update is faster than past. There are different kinds of games for public choice. In my opinion, Online Games is more popular than PC Games. First of all, all the PC Games need to pay, thus, people can play it. However, almost Online Games are not need to pay. Secondly, a few PC Games cannot network connection, so that sometimes people are not more interested than Online Games, because the latter one can connect with others, thus, they can play with friends without loneliness. The last but not least, modern Online Games is more advanced and convenient for player, so that people felt relax.

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Renren Wang

Posted by admin on Sunday Oct 25, 2009 Under Uncategorized

This website is exploited by China. At the beginning of time, the original name is Xiaonei Wang, the literal meaning is ‘inside school’, that means you can find your classmates no matter he is primary classmate or high school classmate in this website,thus,you can keep in touch. Afterwards, the web changed the name to Renren Wang, becuase it proved to be a barrier for extending its user base beyond students. Now, it seeks to attract a wider audience, that means everybody can participation.

Actually,Renren Wang is similar to Facebook, we can keep in touch, and play some small online games with friends. Also, we can know about our friends when they publish something.

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