Helpful advice on machinima, mountain lions

Here’s bridging capital for you: I responded to a question about machinima on a game website, mentioned I’m co-producing a machinima with Garry’s Mod, and got a reply from the site’s video producer suggesting some alternative software tools, FacePoser and Hammer, and offering to answer any questions about machinima.
It may be too late in the piece for us to start learning new software programs (especially ones described as having “a much steeper learning curve wrought with crashes and frustration”), but reading up on them has still been intriguing. They’re designed specifically for cinema-style character interactions, instead of image posing and contraption construction as is Garry’s Mod.
[Image by ekai under a Creative Commons license.]
Tags: animation, community documentary, machinima
This entry was posted on Saturday, May 2nd, 2009 at 1:34 am and is filed under Transient Spaces. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.
June 11th, 2009 at 3:05 pm
The Long Tale » Blog Archive » Documentary: what went right says:[...] • The video game community is full of awesome people. This is an aspect of the documentary I would really like to emphasise, although I’m not sure where to put it. Although we avoided making a big deal about the video game “community”, because it’s a questionable concept in such an anonymous space (maybe there’s a video game “society”, although makes it sound a bit Illuminati-esque), we found the internet to be full of people offering the fruits of their time and effort for free. We’re particularly grateful to the kind folk who submitted creations to garrysmod.org and Flickr for others to re-use, and the people who volunteered advice indirectly or directly. [...]