April 20th, 2006

I’m moving my blog to a new home

please update your news readers and bookmarks etc..

scale vs color vs..

March 22nd, 2006

Ben Hammersly has an interesting take on the tag cloud thing…
his post shows a new example done for the guardian.
I like it, but it got me thinking that there are a lot of ways to escape from flatland.
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vc tag cloud test

March 22nd, 2006

Masters Draft

February 11th, 2006

This is the draft of my exegesis: Sonic Interaction Design, submitted last Nov for Master of Design at RMIT Spatial Information Architecture Lab (SIAL)

I’d love feedback!
Please feel free to email me at my firstname.lastname (at)

paper rock scissors

September 19th, 2005

In “The Siren Song of the Paper Cutter”, Tyler Sigman describes the benefits of paper prototyping.

This article is meant to be a small collection of learned experiences from the paper prototyping process; it’s a mix of tips, advice, and also a modicum of philosophy regarding the benefits of paper prototyping to assist with digital game design. The first part is about why paper prototyping is useful; the middle bit is about how to construct said prototypes; the end is a crash course overview of playtesting concerns.

From Computing Machinery to Interaction Design

August 26th, 2005

Terry Winograd’s essay that introduces Interaction design
From Computing Machinery to Interaction Design

In order to get some grip on the future we need to take advantage of the past and the present: to identify some trajectories that are already in swing, and to look at some further points towards which they are headed. The method isn’t foolproof—we can always be surprised. But at least it gives us some initial starting points. So we will begin by examining three trends whose directions are already visible, and then project an image of where they may lead in the coming half-century. For convenience, let us label these trajectories:

o Computation to communication
o Machinery to habitat
o Aliens to agents

Bloom’s Taxonomy

August 17th, 2005

Bloom’s Taxonomy

The Three Types of Learning

  • Cognitive: mental skills (Knowledge)
  • Affective: growth in feelings or emotional areas (Attitude)
  • Psychomotor: manual or physical skills (Skills)

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sky window

August 10th, 2005

sky window, originally uploaded by overlobe.

posted to flickr via my phone

Air Skype

May 6th, 2005

Skype Journal is great! and shows one reason why skype usage has exploded so quickly. This story talks about using voip on a transatlantic flight and the International Space station… :-)

Some day my Skype status will be In Orbit.

Wired 12.10: The Long Tail

May 6th, 2005

Wired 12.10: The Long Tail
Forget squeezing millions from a few megahits at the top of the charts. The future of entertainment is in the millions of niche markets at the shallow end of the bitstream.